Making Respawns More Productive Pt. 2
The post about respawn timers got good response, so it seems like a good topic for follow-up. What we discuss is for the sake of example and education, it’s not a solution for everybody.Dying in-game can happen for any number of reasons, but your interpretation of the situation is a catalyst for a multitude of emotions, thoughts, and behaviors. If you notice a trend in your performance or thinking following a certain number of respawns, in dying during certain game situations